If you want to cut people up with a sword in a dystopian near future and these two 'katana' games are your two choices, this is the one to go for.Tucked - Soothing bedtime stories, peaceful music and good thoughts spoken for Christian families with children. It's nothing like Daikatana though, which is good as Daikatana is crap and this is great. Well, okay maybe there's a slight resemblance, as you're in buildings doing things. Hey, Hotline Miami is five hours long as well so that's something else they have in common! Unless you want to go back and replay levels, see what can change. And it's only maybe five hours long, so it won't monopolise too much of your precious time. Plus you've got bullet time, you can dash through machine gun fire, and you can deflect shots back to their source, which are all things I look for in a game. like the ability to quit and come back to it on the stage you left off. It's dressed up like a 90s platformer but it's got modern quality of life features. You might find that the flicking and glitchiness is a bit annoying, but that's fine as you can just disable it. It's even better in motion as it's full of flashy effects and they've created unique pixel animations for cutscenes. Though Hotline Miami plays a lot better than it looks, while this actually looks pretty nice. Meanwhile a bit of calm and patience gets you more options (but not that much patience, as it doesn't waste your time). If you're impatient and impulsive enough to hammer the button you'll make snappy thoughtless replies. I'm not even sure all the dialogue choices I've been given matter, though I do like the conversation system. I'm maybe halfway through the levels now and I'm still not sure what's going on. Like Hotline Miami, it's gritty drama with tiny pixel people that has you playing as a killer in the seedy underbelly of a grimy retro city working for mysterious people for mysterious reasons who returns home between missions to relax with a few mysterious cutscenes. It's the kind of game that'll drop a surprise stealth level on you and say "Don't leave anyone alive." You don't (generally) have to sit through aĬutscene again or hike for 15 minutes to return to theĬhallenge either, which helps. Problem over and over, only to suddenly figure it out and make progressĪgain, as it never gives you a moment to think It's one of those games where you can beat your head against an impossible It does have the instant kills, the instant restarts, the levels split into short stages, blood getting sprayed everywhere and incredibly lethal doors. It'd be fair to say that Katana ZERO is a bit like a side view Hotline Miami, except without weapons you can pick up or people wearing chicken masks. Well, except for that elevator in the hotel with the dudes in it. You might be intended to replay levels a lot but it does play fair. Oh I should mention that I can drag the view around a bit to see what's in the next room, so I'm not just going in blind. But I just want to keep playing! And I want to talk about all the weird things that have been happening! Man, I should stop writing about this now before I end up spoiling something important. It might also have a bit of a story to it but I'll try not to spoil too much of it for you as I play through the first hour or so. The game's described as being neo-noir and right now I can believe it. I definitely didn't expect this neon title screen to feature a gentle melancholy bluesy piano track. So I guess I should fix my broken assumptions and raise my expectations. at least that's what I thought before I did the research and learned that Hotline Miami, Undertale and Deltarune were all developed in GameMaker. Though it also says it's made in GameMaker Studio 2 and that doesn't seem so great. Wikipedia claims that it's a 2D action platformer, which sounds good. I just saw it there on Game Pass and figured I'd give it a look. It might star Zero the Kamikaze Squirrel for all I know, or maybe it's 100% sugar free. This week on Super Adventures, I'm playing Katana ZERO, a game I know next to nothing about.
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